Carver V's small, scattered landmasses form chains of islands that twist and turn across the surface of this water-rich world. Fought over many times during centuries of warfare, Carver finally became a Federated Commonwealth possession during the Fourth Succession War. Every change of government throughout Carver V's history brought waves of new immigrants to this beautiful semitropical planet, giving Carver a multicultural heritage that few Inner Sphere worlds can claim. This same heritage however, brought war to Carver V when local Liao sympathizers, aided and abetted by Capellan agents, took advantage of the Liao-Marik invasion to rebel against the planet's Commonwealth government.
The Liaoist rebels met stuffer opposition than they had expected from the planetary garrison, which consisted mainly of aged MechWarriors and vehicles. The garrison troops used Carver's scattered terrain to their advantage, fighting off Liao attacks and then melting away from pursuers. To aid the rebels, the Free Worlds League government sent a mercenary heavy aerospace unit - Angels of No Mercy - to eliminate the Carver garrison. Within two weeks of their arrival, the Angels drove the garrison force out of the capital of Korce, inflicting heavy damage.
As pro-Liao forces entered the capital, Marik sympathizers led by sleeper agents attacked them. The pro-Marik forces believed that the Angels had come to help them take Carver V for the Free Worlds League. The Liaoist army fought back fiercely, while the Angels declined to offer aid to either side. They had been hired to destroy the Federated Commonwealth garrison; that job done, they moved on in search of new employment.
Currently, both Marik and Liao forces on Carver V receive aid from their home nations, while the remnant of the FedCom garrison is being propped up by the Lyran Alliance and the Federated Commonwealth. As many of the surviving unit members feel strong loyalty to one side or the other of the divided Commonwealth, the question of whose money and supplies to accept threatens to cause a bitter rift in the garrison. Carver V has also become a prime spot for mercenaries, as all four governments battling over the plant frequently hire merc units to fight for control of the various island chains. These battles are rough, as Carver's unusual terrain makes 'Mech combat difficult. The situation remains volatile, and no one can say for certain what forces may be operating on the world at any given time.
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Will Day < wd