In 3056, Julius O'Reilly entered the Collegium Bellorum Imperium. Intelligent and studious, the young man soon distinguished himself as a tactician and a 'Mech pilot. His talents brought him to the notice of General Ambrose Kelly, the Collegium's premier lecturer on military strategy. The general, a former privateer turned MechWarrior, was the mastermind behind many of the Hegemony's most brilliant and successful raids during the 3030s, and turned to teaching rather than retire completely from military service. General Kelly found Julius to be a promising student, not only of tactics but also of military and political philosophy. The two began spending occasional time together outside of class, and the general wrote glowing reports to the Caesar of his son's progress in his studies.
Though neither teacher nor student expected it, General Kelly became the catalyst for the first real conflict between the Caesar and his heir. During a class lecture, a question by one of the students led the general to a broad discussion of the proper uses of military power, in the course of which he made some injudicious statements about the dangers of too great an imbalance between military and civilian authority. The Caesar, hearing of the lecture and remembering General Kelly's close association with Imperator Marius, ordered him arrested and executed for treason. Julius interceded on his mentor's behalf, arguing eloquently and forcefully that no treason had been intended. The general had made no specific criticism of the Caesar's government, and had proven his loyalty to the Hegemony through long service to the nation. The Caesar responded by offering to spare the general as a gift for Julius's upcoming seventeenth birthday. Three days later, General Kelly was set at liberty, but stripped of his rank and banished from the Collegium.
In the year since this incident, Julius has treated the Caesar with cool civility. For his own part, the Caesar has begun to keep close tabs on his eldest son's activities and associates. Though neither shows the other any open distrust, the strain between father and son is apparent. Remembering his stormy relationship with his own father, the Caesar may find it all too easy to believe that his her intends him harm - particularly if the rumors about Sean's hand in the Imperator's death are true.
According to what our agents have been able to learn, the danger Julius poses so far exists largely in the Caesar's imagination. However, Julius does appear to be making an effort to distance himself from his father's excesses. A few individuals and groups known to oppose the Caesar are also keeping close watch on Julius, possibly hoping he will begin to actively work against his father within the next few years.
Only patricians may vote or hold political office, attain high military rank, or own real estate. In effect, they represent the Hegemony's legally perpetuated upper class. This system remains viable because the majority of patricians realize that they retain their position only on the sufferance of the plebs, and treat their slaves and employees fairly. Under the increasingly harsh leadership of Caesar Sean and his supporters, however, the possibility of rebellion becomes more real with each passing day.
Slavery is not uncommon in the Periphery, though the Hegemony is one of the largest states to condone it. Because it is illegal to buy or sell a citizen of the Hegemony, slaves are most often prisoners of war. Given enough time and a generous owner, a slave may eventually petition the Senate for citizenship, though shuch requests are rarely made and even more rarely granted. In order to win his freedom, a slave must prove his worth to the Hegemony and his ability to sustain himself and his family - in both cases, this usually amounts to a large bribe to the proper senatorial council.
A full meeting of the Senate occurs twice a year, in which senators discuss matters affecting the entire Hegemony and cast an official vote on those matters. The senators devote the remainder of their working year to various councils, each responsible for specific governmental functions. The head of each council is nominated by the Caesar and ratified by the full senate. This leader then chooses the other members of his council. The only exception to this system is the Military Council, which is always led by the Caesar himself.
The various Senate councils possess the authority to create and manage lesser governmental departments, in effect creating a form of local government. These officials may be drawn form the ranks of both patricians and plebs, and can wield considerable power within their own sphere of influence. For example, all military officers are chosen by the Military Council, while magistrates and police commanders are chosen by the Law Enforcement Council. The judicious assignment of these high-paying jobs serves as an important way for senators to maintain their power base.
Because Sean O'Reilly made no declaration changing the power of his position when he altered the name of the position, it must be assumed taht the Caesar commands the same power as the Imperators before him. Sean claims he made this symbolic change to represent the Hegemony's growth into a true interstellar power, though some among the Senate believe that the Caesar intends for the title change to be more than cosmetic and that he will eventually try to exercise power beyond the current parameters of his station.
Following Thomas Marik's lead, the Capellan Confederation has also strengthened its ties to the Marian state. The Taurian-Canopian alliance represents a potential threat to Capellan as well as to League worlds; in addition, Chancellor Sun-Tzu may find the Marian Legions useful allies should he decide to strike at the Concordat or the Magistracy. With so many of his own troops bogged down in the Chaos March, the Marian Legions could prove necessary to any such scheme of conquest - provided Sun-Tzu can talk the Caesar out of trying to keep the captured worlds for his own realm.
In the interests of beefing up his war machine, Sun-Tzu Liao has recently begun buying large quantities of Marian germanium. Marian miners discovered another rich vein of the element in 3057, and the mine has just begun working at full capacity. Current rumors abound that the Capellan Confederation has expressed interest in constructing a BattleMech factory on the Marian world of Pompey in exchange for germanium supplies at a somewhat reduced price.
In another troubling development, Word of Blake ROM agents appear to be frequent visitors to the Imperial residence, and we have reason to believe that the Caesar is negotiating with them to build HPG stations on other Marian worlds. If this is the case, the Word of Blake will certainly use those facilities to further their own plans.
The Illyrian Palatinate, fearing that it may become the Marian Hegemony's next target, is taking steps to increase its armed forces by hiring mercenary units to defend its four worlds. Palatinate Administrator Ernest Wick has publicly declared that his people will fight for every inch of soil, making any attempt to take the Palatinate extremely costly and ultimately worthless. Even if a military victory wac achieved, the conquerors would be left with nothing but devastated cities and a rebellious population.
Of all the Periphery states, only the Circinus Federation has any real ties to the Marian Hegemony, but even these are strained. Both realms maintain trade relations with the other, but President H. R. McIntyre of the Federation has yet to hear any response to his proposal for a joint invasion and equal division of the Palatinate. According to the rumor mill on Alphard, local bookies are taking bets on whether the Caesar will invade the Illyrian Palatinate or Circinus Federation first. Odds on the Palatinate are running considerably lower than those on the Federation, but a substantial number of Hegemony citizens seem to think that an invasion of the Circinus Federation is likely.
The Caesar recently commissioned the building of another military academy, primarily intended to train aerospace pilots. The Flight Academy of Alphard is expected to open its doors in 3059, and boasts three former Outworlds Alliance pilots among its staff. By training cadres of aerospace pilots, Caesar O'Reilly hopes to bridge the Marian Legions' only remaining weakness.
Non-BattleMech units have similar organization, though with a few significant differences. Infantry maniples consist of fifty troops, which are further broken down into five squads of ten. Aerospace craft operate in two-fighter teams. Five of these teams comprise an air maniple, and two air maniples make a wing. Five wings combine into a squadron, though a formation of fighters this large is rarely seen due to the Marian Legions' meager aerospace assets.
Despite its name, the Marian Legions operate most often in cohort-sized units. Each unit is stationed separately from others in its legion and function completely independently, in much the same way as a mercenary battalion.
A typical cohort is a highly flexible unit consisting of two light centuries made up of fast-moving light and medium 'Mechs, two medium centuries containing medium and heavy 'Mechs of moderate speed, and a single heavy century of slower heavy and assault 'Mechs.
On the attack, standard cohort tactics call for the medium centuries to stay together as the main force in fairly tight formation, with the heavy century following close behind. The light centuries flank the main body of the force on either side, ranging forward to scout out hidden units but never engaging the enemy directly. Once the medium centuries have engaged, the light centuries come around the flanks in a clasic "horns of the bull" maneuver. This is intended to pin the enemy force in place until the heavy century arrives to deliver the coup de grace. Then the heavy units hold the position until infantry arrives, while the main force moves on.
Marian dress uniforms are cut along similar lines, although they are fashioned of lighter materials and feature purple sashes in place of the equipment belts.
Legionnaire
All enlisted troops receive the rank of legionnaire, though each one performs
differing duties based on his station and seniority. Apart from the uniform
appropriate to his position, a legionnaire wears no rank insignia.
Principes
Roughly equivalent to a lieutenant, a principes commands a single maniple.
Centurion
A centurion, a position most commonly filled by a patrician, commands each
century. In the Marian navy, a centurion commands a wing of fighters or a
DropShip.
Legatus
Only the most cunning patrician centurions advance to the rank of legatus and
gain command of a cohort, because the rank carries as much political clout as
military. A legatus inspires fear and respect on the planet where his
cohort is stationed, and usually serves as a senator as well. A naval
legatus commands a JumpShip or fighter squadron.
General
The most powerful officers in the Marian Hegemony, the generals each command
a legion. The First Marian Legion falls under the direct command of the
Caesar. A general also serves as a senator, and, in fact, possesses far more
influence on the Senate than civilian politicians. Because the cohorts of a
legion tend to operate independently, the generals commonly spend more time
in court on Alphard than in the field commanding their troops.
Caesar
The traditional ruler of the Marian Hegemony took the title of Imperator and
also commanded the army. When Sean O'Reilly ascended as Imperator and
reorganized the military, he changed his title to Caesar. According to his
new order, the Caesar leads the Hegemony and functions as the supreme
commander of the armed forces. In addition to overall command, the Caesar
also commands the prestigious First Marian Legion, and may assume personal
control of its First Cohort in battle.
Commander: Caesar Sean O'Reilly
Aide: General Adolf Burake
Regular Mech Strength: 3 Regiments, 1 Battalion, 1 Lance
Mercenary Mech Strength: 0 Regiments
Unit Name Experience Regiments Homeworld
First Marian Legion
(CO: Caesar Sean O'Reilly)
1st Cohort Veteran 0.42 Alphard
(CO: Legatus William Arex)
2nd Cohort Regular 0.42 Pompey
(CO: Legatus Katherine Applegate)
Second Marian Legion
(CO: General Adolf Burake)
1st Cohort Veteran 0.42 Logan Prime
(CO: Legatus Gwen Hustang)
2nd Cohort Regular 0.42 Lordinax
(CO: Legatus Richard Kanny)
3rd Cohort Green 0.42 Leximon
(CO: Legatus Quentin D'Abo)
Third Marian Legion
(CO: General Hallis Stepford)
1st Cohort Regular 0.42 Baccalieu
(CO: Legatus Susanne Pentmark)
2nd Cohort Green 0.42 Lothario
(CO: Legatus Dwayne "Bloody Hand" Baske)
3rd Cohort Green 0.42 Islington
(CO: Legatus Marcus Kendall)
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Will Day < wd